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Tag: wall covering Ordering

The 3D intelligent window and door objects can be automatically installed in a 3D wall or can be placed freely, i.e., without a wall

3D window / door object has next properties:

Window / door object is built from stretch objects in the object editor  Window / door object can be created as a group when it is saved in order to generate a bill of materials for production The window / door object's Intelligence properties remain intact after the object is loaded The Intelligence properties remain intact when the following operations are performed: Move, Rotate, Copy, Elevation, Cut, Saw, Boolean Subtraction, Boolean Addition, Boolean Difference, Intelligence, Replace If the window / door object is removed from the wall during a Move or Copy operation, it will be positioned freely and will be removed from the group If the window / door object is placed inside a wall during a Move or Copy operation, it will be added to the wall's group, and a wall hole will be created

3D wall object has next properties:

The intelligent window/door obj's are automatically placed in a wall If the window / door is moved, modified, or deleted, the wall cutout will automatically adjust accordingly Walls can be connected If a connected wall is moved or rotated, the walls connected to this wall will automatically adjust accordingly For this adjustment, the rule is that the connected walls will not change their angle – only their length An intelligent floor will change, together with its corners, in line with wall modifications Walls can generate a front on either side Each front can generate a wall covering A wall can generate a pitched roof If wall coverings have been created, they will be part of the group Installed windows and doors are part of the wall's group If a wall's Intelligence dialog box is started and window / doors or tiling objects are installed/mounted in/on the wall, a selection window will appear

3d wall can Intersect with other wall

Connects two walls in such a way that both are extended all the way to their point of intersection. The wall parts that go beyond the intersection are cut off. Use the mouse to select the wall that should be used for the intersection in the Floor View window